
The game takes place before the events of Metal Slug 4. The Peregrine Falcon Strike Force and the SPARROWS are once again on a search for General Morden and his army. Their mission is to catch General Morden and prevent his attempts at another coup d'état on the government. However, as soon as Morden was defeated, a strange army from the future came to his aid and strengthened his army. Now, they must face Morden once again with his strengthened army and this time, put a stop to his plans once and for all.
There are seven levels and three difficulties: Beginner, Normal and Hard. Metal Slug 7 uses the Nintendo DS' touchscreen as a map of the level, making it easier for the player to look at the level and where to get power ups or captured prisoners. The game also introduces the Prisoner's List menu and the return of Combat School mode which was originally from Metal Slug X.
There are seven levels and three difficulties: Beginner, Normal and Hard. Metal Slug 7 uses the Nintendo DS' touchscreen as a map of the level, making it easier for the player to look at the level and where to get power ups or captured prisoners. The game also introduces the Prisoner's List menu and the return of Combat School mode which was originally from Metal Slug X.
Download : [NDS] Metal Slug 7



The game uses an obviously less advanced engine than its counterpart, but it has been stated that there are over 50 different environments to explore, including deserted cities, dark labyrinths and forboding jungles. The Prince will be fighting alongside a new ally, not Elika, but a new character: the Magus. The Magus is a playable character, and it has been stated that you can switch between the Prince and the Magus to utilize either the Prince's acrobatic fighting abilities, or the Magus' magic. As the Prince advances, he will be fighting Corruption, similar to the game's console counterpart, although it has not been revealed if this Corruption is produced by Ahriman. This game will also make use of the touchscreen and stylus style gameplay of the Nintendo DS, and features acrobatics, fighting, and puzzle solving. The art style used is said to be similar to the "illustrative" art style used in the console counterparts.
Phantom Hourglass is an action-adventure game with gameplay structured similar to other games in The Legend of Zelda series. The player controls the protagonist, Link, as he explores the world to find new items, information, and allies to help free Tetra and defeat the main antagonist, Bellum. As the game follows The Wind Waker chronologically, it is divided into two types of gameplay: sailing between islands, and exploring the islands and their dungeons on foot. When on land, the game shows a map of the area on the top screen, and a 3D top-down view of Link and his nearby surroundings on the lower screen. At some points during the game, usually during boss battles, a 3D view is shown on both screens, allowing the player to have a wider view of their surroundings, or show an enemy from a different angle. At nearly any time, the player can bring down the map to the lower screen and draw on it, to make notes, identify locations of objects for later reference or control certain aspects of the world.
The basic mechanics of Diamond and Pearl are largely the same as their predecessors'. As with all Pokémon games for hand-held consoles, gameplay is in third-person, overhead perspective and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures his party, items, or gameplay settings. The player begins the game with one Pokémon, and can capture more using Pokéballs, devices for capturing Pokémon. The player can also use his/her Pokémon to battle other Pokémon (either wild or owned by another trainer). When the player encounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pokémon fight. During battle, the player may fight, use an item, switch his/her active Pokémon, or flee (the last not an option in battles against trainers). All Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and cannot battle (unless revived with a Pokémon skill or item). If the player's Pokémon defeats the opposing Pokémon (causes it to faint), it receives experience points. After accumulating enough experience points, it may level up; most Pokémon evolve (become a new Pokémon) when they reach a certain level.