Tampilkan postingan dengan label etrian. Tampilkan semua postingan
Tampilkan postingan dengan label etrian. Tampilkan semua postingan

Kamis, 17 Juli 2008

Etrian Odyssey II: Heroes of Lagaard

Etrian Odyssey II requires players to slowly make their way up the trunk of a massive magical tree in order to reach a floating castle at the top while completing smaller quests along the way. The tree is represented by a series of vertically-stacked levels which are explored one at a time with frequent return trips to town in order to rest and resupply.

In classic fashion, players navigate through the forest locales a single "step" at a time, moving and turning in fixed increments. Time passes only when an action is taken, causing movement, encounters, and combat to all be entirely turn-based. While randomly generated enemies cannot be spotted in advance, certain more powerful "FOEs" usually can be seen on the map and avoided if necessary. The game uses a first-person view to present the labyrinth using a combination of relatively simple 3D computer graphics for environments and single-frame 2D sprites for enemies.

Download : [NDS] Etrian Odyssey II: HoL

Selasa, 15 Mei 2007

Etrian Odyssey

Drawing comparisons to titles such as Wizardry and The Bard's Tale, Etrian Odyssey challenges players with exploring and mapping a vast dungeon. In classic fashion, players navigate through the dungeon a single "step" at a time, moving and turning in fixed increments. Time passes only when an action is taken, causing movement, random encounters, and combat to all be entirely turn-based. The game uses a first-person view to present the dungeon using a combination of relatively simple 3D computer graphics for environments and single-frame 2D sprites for enemies.

While many console role-playing games ask the player to control pre-existing characters with their own unique characteristics and personalities, Etrian Odyssey requires players to create their own characters from a number of different character types (classes). Each character type has at least one special skill or aptitude. While only five characters can be in the party at a single time, a much larger number can be created and kept in waiting back at the "guild hall". Characters can be switched in and out when in town, so if a given specialty is needed for a specific obstacle, the party can be tailored appropriately. The player customizes characters by allocating skill points to specific skills during level advancement.

Download : [NDS] Etrian Odyssey