
The basic mechanics of Diamond and Pearl are largely the same as their predecessors'. As with all Pokémon games for hand-held consoles, gameplay is in third-person, overhead perspective and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures his party, items, or gameplay settings. The player begins the game with one Pokémon, and can capture more using Pokéballs, devices for capturing Pokémon. The player can also use his/her Pokémon to battle other Pokémon (either wild or owned by another trainer). When the player encounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to a turn-based battle screen where the Pokémon fight. During battle, the player may fight, use an item, switch his/her active Pokémon, or flee (the last not an option in battles against trainers). All Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and cannot battle (unless revived with a Pokémon skill or item). If the player's Pokémon defeats the opposing Pokémon (causes it to faint), it receives experience points. After accumulating enough experience points, it may level up; most Pokémon evolve (become a new Pokémon) when they reach a certain level.
Download : [NDS] Pokemon DiamondDownload : [NDS] Pokemon Pearl